The Town Hall 14 update is just around the corner! With so much new content we’ve shared over the past few days, we thought it’d be helpful if we put all of the update sneak peeks into one handy patch notes post.
In these official patch notes, we’ve collated all of the previews into one comprehensive Town Hall 14 Update guide. We’ve also added a new section including all of the bug fixes that’ll be going into this update.
In this update you’ll find:
Town Hall 14
New Building: Pet House
Introducing: Hero Pets
New Building/Defense Levels
New Hero Levels
Game Balance Changes
New Troop Levels
New Spell Levels
Game Changes/QoL Improvements
Bug Fixes
Whew! That’s a lot!
Town Hall 14
Th14 is the newest max level Town Hall you can upgrade to, and it’s also one of the most intricately detailed Town Hall designs we’ve ever created! Not only is Town Hall 14 jungle themed but every level for each Building and Defense also reflects this jungle-themed palette as well.
Upgrade Time
Upgrade Cost
Storage Capacity (Gold)
Storage Capacity (Elixir)
Storage Capacity (Dark Elixir)
Hit Points
20d
16M Gold
2M Gold
2M Elixir
20K Dark Elixir
8900
Upgrading to Town Hall 14 unlocks:
25x Wall pieces
Air Bomb x 1
Seeking Air Mine x 1
Skeleton Trap x 1
Bomb x 1
Giant Bomb x 1
Pet House x 1
Town Hall 14 Giga Inferno
Town Hall 14 will still have a Giga Inferno that can be upgraded 5 levels. However, when the Town Hall is destroyed, it will now drop a Poison Bomb that deals damage, slows enemy attacks and movement speed.
Level
Upgrade Cost
Upgrade Time
DPS
Dmg When Destroyed
Max DPS
Speed Decrease (%)
Attack Rate Decrease (%)
# of Targets
1
N/A
N/A
300
1000
100
30%
30%
4
2
9M Gold
9d
300
1000
120
35%
35%
4
3
11M Gold
11d
300
1000
140
40%
40%
4
4
13M Gold
13d
300
1000
160
45%
45%
4
5
15M Gold
14d
300
1000
180
50%
50%
4
Town Hall 14 Specific Changes
Max gold/elixir loot in war increased from 130k to 140k
Max DE loot in war increased from 700 to 750
Attack and nexting cost increased from 1200 to 1300
Max gold loot in legend league increased from 500k to 550k
Max gold/elixir in loot cart increased from 2.6M to 2.8M
Gold/Elixir Storage loot cap increased from 550k to 600k
Max DE in loot cart increased from 5.2k to 5.6k
Max gold/elixir in reengagement loot cart increased from 16M to 17M
DE Storage loot cap increased from 4.5k to 5k
Max DE in reengagement loot cart increased from 160k to 170k
Max gold/elixir in Treasury increased from 4M to 4.4M
Treasury Max DE increased from 20k to 22k
New Building: Pet House
Hero Pets are a brand new kind of unit in Clash of Clans. When you upgrade your Village to Town Hall 14, you’ll be able to unlock a brand new building: the Pet House. The Pet House is where you can manage your Hero Pets, upgrade them, and assign them to your Heroes.
Level
Upgrade Cost
Upgrade Time
Hit Points
Unlocks
1
15M Elixir
13d
700
L.A.S.S.I
2
17.5M Elixir
15d
800
Electro Owl
3
18.5M Elixir
17d
900
Mighty Yak
4
19.5M Elixir
19d
1000
Unicorn
When you upgrade your Pet House, you will also gain access to a new Hero Pet at each level. Each Hero Pet has its own unique ability that will aid the Hero it’s assigned to.
Introducing: Hero Pets – Mighty Companions for the Mightiest Heroes!
Each Hero can take one of any of the available Hero Pets into battle, depending on the strategy you’re using. Assigning different Hero Pets to different Heroes will allow you to create various flexible strategies around the needs of your army composition! Want to give your Barbarian King some extra ranged damage? Then bring in Electro Owl as his Hero Pet. Or perhaps you want to bring your Queen Walk to the next level, then give her Unicorn for additional healing!
Finally, Hero Pets can be upgraded using Magic Items. Just like your Heroes, they can be upgraded using Book of Heroes to complete an upgrade in process or a Hammer of Heroes to instantly give your Hero Pet a level.
So let’s take a look at what Hero Pets will be available with the Town Hall 14 update!
This adorably vicious pup will attack nearby targets and will even jump over Walls to bite the mailman’s leg…and in it’s eye, everything looks like the mailman’s leg.
Favorite target: Within 2.5 Tiles of Hero
Damage type: Single Target
Targets: ground
Movement speed: 32
Level
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
1
NA
NA
150
2700
2
115K DE
3d
160
2800
3
130K DE
4d
170
2900
4
145K DE
5d
180
3000
5
160K DE
5d 12h
190
3100
6
175K DE
6d
200
3200
7
190K DE
6d 12h
210
3300
8
205K DE
7d
220
3400
9
220K DE
7d 12h
230
3500
10
235K DE
8d
240
3600
Electro Owl
Mysterious in appearance, this superconductive bird of prey silently glides alongside your Hero, automatically giving that Hero additional points in coolness. Who wouldn’t want a fine-feathered friend with glowing eyes perched on their shoulder? In combat, the Electro Owl shoots a ranged attack that bounces once to a nearby target.
Favorite target: Hero’s Target
Damage type: Single Target
Targets: Ground & Air
Movement speed: 20
Level
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
1
N/A
N/A
100
1600
2
135K DE
3d
105
1700
3
150K DE
4d
110
1800
4
165K DE
5d
115
1900
5
180K DE
5d 12h
120
2000
6
195K DE
6d
125
2100
7
210K DE
6d 12h
130
2200
8
225K DE
7d
135
2300
9
240K DE
7d 12h
140
2400
10
255K DE
8d
145
2500
Mighty Yak
While this messy-haired monstrosity may seem less than menacing, Mighty Yak’s skull and horns are definitely not to be trifled with. Tougher than mountains, Mighty Yak uses his horns to batter a path for his Hero companion by dealing extra damage to Walls.
Favorite target: Within 7 Tiles of Hero
Damage type: Area Splash
Targets: Ground
Movement speed: 24
Level
Upgrade Cost
Upgrade Time
Damage per Second
Hit Points
1
N/A
N/A
60
3750
2
165K DE
3d
64
4000
3
185K DE
4d
68
4250
4
205K DE
5d
72
4500
5
225K DE
5d 12h
76
4750
6
245K DE
6d
80
4950
7
255K DE
6d 12h
84
5100
8
265K DE
7d
84
5250
9
275K DE
7d 12h
92
5400
10
285K DE
8d
96
5550
Unicorn
This pulchritudinous pointy-headed prancing pony doesn’t just act as a beacon at night for lost travelers with its glowing horn. Heroes who bask in its regenerative radiance will recover damage over time as their own personal healer!
Favorite target: Hero
Heal type: Single Target
Targets: Ground & Air
Movement speed: 16
Level
Upgrade Cost
Upgrade Time
Heal
Hit Points
1
N/A
N/A
50
1400
2
210K DE
3d
53
1450
3
220K DE
4d
56
1500
4
230K DE
5d
59
1550
5
240K DE
5d 12h
62
1600
6
250K DE
6d
65
1675
7
260K DE
6d 12h
68
1725
8
270K DE
7d
71
1800
9
280K DE
7d 12h
74
1875
10
290K DE
8d
77
1950
New Defense/Building/Trap Levels
Level 4 Builder’s Hut
Level 12 Laboratory
Clan Castle Level 10
Level 15 Gold Storage
Level 15 Elixir Storage
Dark Elixir Storage Level 9
Level 20 Cannon
Level 13 Hidden Tesla
Bomb Tower Level 9
Level 8 Inferno Tower
Level 5 Eagle Artillery
Scattershot Level 3
Level 10 Bomb
Level 15 Wall
Introducing: Battle Builder Huts
When you upgrade to Town Hall 14, you unlock the ability to upgrade your Builder’s Huts.
After years of having his creations smashed to kindling day after day, Builder has finally decided to transform his humble abode into a tool for retaliation. That’s right! Builder Hut is no longer just extra damage percentages or that lone building in the corner causing you to get a 99% 2-Star attack when time runs out.
Once upgraded beyond Level 2, the Builder’s Hut will actively defend itself with a weaponized turret that shoots invading enemies. Furthermore, Builder will no longer hide inside his Builder Hut and now takes an active role in defending your Village! In order to stymie the damage being done to his architectural wonders, Builder will attempt to repair nearby Defenses during a battle.
Battle Builder Hut Levels 2-4
Level
Upgrade Time
Upgrade Cost
Damage per Second
Repair per Second
Hit Points
2
10d
9.5M Gold
80
50
1000
3
12d
12.5M Gold
100
55
1300
4
14d
15.5M Gold
120
60
1600
Range: 6 Tiles
Damage type: Single Target
Targets: Ground & Air
Favorite target: Any
Although Builder himself cannot be dealt damage nor can he be targeted by attacking Troops, he CAN be targeted by offensive Spells. Poison and Freeze Spells will slow/halt him from repairing nearby buildings. Lightning Spell will cause him to reset his repair target.
Builder will cease repairing his targeted building once his own Builder Hut has been destroyed. Another thing to keep in mind is the Builder Hut is now a Defense structure and will be targeted by units that attack Defenses such as Balloons, Hog Riders, etc.
Because Master Builder is a part time employee who divides his time between the Home Village and Builder Base, the union of Builders said he doesn’t qualify for Battle Builder status. In other words, only the regular Builder’s Huts will be able to be upgraded.
Level 6 Clone Spell house space effect has been increased from 33 to 34
Super Giant HP has been reduced by 200
Super Minion DPS has been decreased by 50. HP has been increased by 100
Inferno Dragon level 2 DPS has been decreased from 80-1600 to 79-1580 and HP reduced by 50
Inferno Dragon beam cooldown time has been increased from 0.5s to 0.6s
Increase max Spell donation count by 1 for Clans of Level 4 and above
Level 8 Inferno Tower will have 6 beams while in Multi-Inferno mode
Game Changes and QoL Improvements
Clan Castle Donation Changes
In order to protect lower-level players from overpowered defensive Clan Castle units and to maintain better mid-Town Hall level game balance, we’ve reworked some of the Clan Castle donation functionalities.
When the Spring 2021 Update goes live, the following changes will go into effect:
Clan Castle Level
Donated Troop Lab Level Cap
1
5 (TH7)
2
6 (TH8)
3
7 (TH9)
4
8 (TH10 inc. Sneaky Goblin)
5
9 (TH11 inc Super Barbarian, Super Archer, and Super Wall Breaker)
6
10 (TH12 including all remaining Super Troops)
7
11 (TH13)
8
Can receive any level troops
Referencing the table above, a level 1 Clan Castle, when you receive donated troops, the level of those troops will be restricted to troop levels for a level 5 Laboratory.
Using Barbarian in the above example, the max level Barbarians a level 1 Clan Castle will receive would be level 4 when they are donated since that’s the highest level they can be upgraded to with a level 5 Laboratory.
This level cap also affects War donations as well. Higher level Troop donations will automatically have their levels reduced by the level cap. Additionally, any Troop levels gained through Clan perks will still adhere to the level cap.
Starter Challenges
Starter Challenges are a new way for players between Town Hall 2-6 to speed up their progress through a variety of Challenges similar to the Silver/Gold Pass. These new free to play Challenges are unlocked with each Town Hall level and completing each Challenge will provide more Challenges to complete.
New Starter Pass reward track
There are some deliciously tempting rewards that can be earned on the Starter Pass. From Rune of Gold to a Book of Building, the Starter Pass reward track has up to 5000 points for players to complete.
Once a player upgrades to Town Hall 7, all unclaimed rewards are automatically collected.
We’ve made a number of changes to help improve the user experience when players use the Find New Member feature.
It is now possible for players to receive invites without also being suggested in the Find New Members feature. The Invites preference in the player profile now offers 3 settings.
Receive Invites + Be Suggested
Receive Invites
No Invites
Players who chose to be suggested in the Find New Members feature must confirm that they are still looking for a Clan every week to continue being suggested.
Invites to join a clan now expire after 2 weeks. This will prevent cases where someone joins a clan unexpectedly from a very old invite.
There is now an info popup in Find New Members that gives some detail on how the feature works and explains what controls clans have over the recommendations.
Clans can now set a language in their settings.
Cost Reductions
In this update, we’re introducing a series of reductions for various upgrade times and upgrade costs with the goal of helping players upgrade their Villages even faster! For a full list of reductions please check the info below.
Reduced training times
Ice Golem: 360 seconds → 300 seconds
Witch: 360 seconds → 240 seconds
Super Witch: 1200 seconds → 800 seconds
Wall cost reduction
Level 12 Wall: 3M Gold/Elixir → 2M Gold/Elixir
Level 13 Wall: 5M Gold/Elixir → 4M Gold/Elixir
Low- & Mid-Town Hall level cost reductions
We have implemented tons of cost changes from Town Hall level 2 through Town Hall level 11 to help players upgrade faster than ever, with the biggest discounts applied from Town Hall level 7 to 10!
Upgrade timers for Town Hall 2 have been reduced by 60%
Early Troop upgrades in the Lab have been significantly reduced
Upgrade costs for the Barbarian King and Archer Queen for levels 1-50 have been significantly reduced
Town Hall level 13 costs are largely unchanged
For a breakdown of the cost changes please refer to the following tables. Please note the costs do not apply to Walls.
TH Level
Gold Costs
Elixir Costs
DE Costs
4
-1%
-7%
N/A
5
-3%
-26%
N/A
6
-8%
-8%
N/A
7
-17%
-24%
-54%
8
-24%
-27%
-45%
9
-31%
-26%
-33%
10
-18%
-24%
-32%
11
-7%
-11%
-16%
12
-1%
-2%
-1%
TH Level
Builder Times
Lab Times
4
-3%
-8%
5
-6%
-43%
6
-11%
-44%
7
-14%
-38%
8
-24%
-31%
9
-26%
-24%
10
-20%
-16%
11
-12%
-8%
12
-1%
-3%
Several cost/timer reductions for new players
Cost to Search/Next an Attack reduced at most levels from TH1-8
Training Cost of Level 1/2 Barbarians changed from 25/40 to 15/30
Training Cost of Level 1/2 Archers changed from 50/80 to 30/60
Level 1/2/3/4 Giants Training Cost changed from 250/750/1250/1750 to 150/300/750/1500
Upgrade Cost of Barbs/Archers reduced at levels 1-2
Doubled Storage Capacity of lvl 1-4 Elixir Collectors / Gold Mines so they don’t cap out after 3 hours
New Achievements
We’ve added a bevvy of new Achievements aimed at high-level players to accomplish!
Not So Easy This Time – Destroy weaponized Town Halls in Multiplayer Battles
Level
Target #
XP Reward
Gem Reward
1
10
100
20
2
100
800
100
3
2000
5000
250
Bust This! – Destroy weaponized Builder Huts in Multiplayer Battles
Level
Target #
XP Reward
Gem Reward
1
25
10
10
2
250
100
30
3
2500
1000
100
Siege Sharer – Donate Siege Machines*
Level
Target #
XP Reward
Gem Reward
1
50
20
20
2
1000
200
100
3
5000
2000
500
*Since Siege Machine donations are now counted towards this Achievement, they are no longer counted towards the Friend in Need Achievement.
Superb Work – Boost Super Troops
Level
Target #
XP Reward
Gem Reward
1
20
10
10
2
100
100
30
3
250
1000
100
Gameplay
Boosts on Heroes or Buildings are no longer cancelled when an upgrade is started and will continue to run in the background.
Practice mode levels are now only available at the same Town Hall as the level, not one earlier.
Ongoing Lab upgrade timer continues normally when Lab is upgraded and can be finished with Gems or a Book. New unit/spell upgrades still cannot be started before the Lab upgrade is completed.
Move some of the obstacles from the new Village starting layout closer to the edges so there’s larger continuous empty space for the Village.
The rewards for the first 19 Goblin Map levels after the tutorial have been increased for a better new player experience:
Level
Gold
Elixir
1
1500
1500
2
2500
2500
3
3000
3000
4
4000
4000
5
5000
5000
6
8000
4000
7
8000
8000
8
8000
12000
9
10000
14000
10
20000
6000
11
14000
14000
12
20000
10000
13
16000
16000
14
17000
17000
15
16000
20000
16
24000
14000
17
20000
20000
18
15000
30000
19
24000
24000
Values for level 20 and beyond remain unchanged
UI Changes
Achievements are now listed in a more sensible order rather than the order they were first added to the game.
There is now a confirmation popup when pressing the Finish Training button in the Training Screen.
New icon for max poison DPS to distinguish it from normal DPS
Lab research screen is accessible during Lab upgrade
Keep the level badge flame burning in combat hud when all troops/spells are deployed
Use popover to show what the new buildings/traps are in TH/BH upgrade screen
3D Assets
The default Skin for the Barbarian King has been given a slight polish by adding more triangles which better captures the character and essence of his royal highness. Furthermore, the custom textures take full advantage of the new shaders. We plan to do this with all of the default skins of each Hero. We will apply this new shader tech to future skins but we have no plans to revisit older ones at the moment.
Season Challenge Changes
When claiming a resource reward if the player only has enough storage space for some of the reward they can now take whatever amount of the reward will fit and some gems. The amount of gems scales from a max 5 down to 1 based on what proportion of the resources were taken. E.g. if a player takes 20% of resources they will receive 4 gems (80% of 5).
When a Season ends any unlocked but unclaimed rewards from the Season will be automatically claimed. Any rewards unable to fit into storage will be converted to gems according to the same rules as if this was done manually.
If a player is close to maxed and cannot complete the requirements of a challenge requiring upgrading a certain number of walls or buildings, they will only have to complete as much as they can still upgrade. If they are fully maxed out and cannot upgrade anything the challenge will be automatically completed.
New Clan Games and Gold Pass challenges for Invisibility Spell
All Season Challenges relating to Winning Battles with a Troop or Spell have had the quantity needed per battle reduced to 1 each.
iOS Changes
The default frame rate for 120FPS iPad Pro models is set to 60FPS in order to preserve battery usage. If you wish to switch to 120FPS, there is a new Higher Frame Rate option under More Settings that will allow you to revert to 120FPS.
On supported devices we now use Apple’s Metal graphics API. This offers more efficient performance and should reduce power usage while playing the game.
In order to use Facebook’s social features it is now necessary to grant permission for cross app-tracking. This is unfortunately required by Facebook for us to offer this feature. Check out Supercell ID for privacy-friendly social features!
Bug Fixes
Gameplay
Spring Traps no longer waste spring capacity by ejecting dead troops.
Fixed minor inaccuracies from Raged Barbarian, Super Barbarian and Sneaky Archer ability timers.
Fixed minor inaccuracy from Headhunter poison timer.
Lifetime calculation inaccuracy for Siege Barracks fixed. Its lifetime was not exactly 30 seconds as stated on the info screen.
Added lifetime information to Log Launcher info screen.
Fixed rare targeting bug for ground troops. Ground troops would sometimes fail to pick a target if they have exactly 2 eligible troop targets close to each other and no other targets.
When troops are deployed inside Invisibility Spell, the effect is applied immediately. Otherwise defenses would sometimes target the deployed troops before they become invisible.
Lava Hounds and Ice Hounds no longer permanently forget about targeting Air Defenses if all the remaining Air Defenses are invisible when they’re targeting.
Fixed bugs from more accurate Line-of-Sight calculation and re-enable it.
Introduce better attack position evaluation logic for Archer Queen. It should improve her AI and for example she’s more likely to walk in to open compartments with a missing corner Wall segment now.
Defensive Healers will no longer heal defensive buildings if the splash happens to hit them.
Stop Grand Warden from attacking a Wall if nobody else in his group is attacking a Wall.
Prevent Grand Warden from dying while activating his ability if he’s damaged at the exact same moment.
Allow live spectating attacks among Supercell ID friends.
VFX
Show normal projectiles for Archer Queen when she is invisible without using the Royal Cloak ability.
Do not use poison avoidance for dead units. Fixes spinning death animation for Electro Dragons.
Fix some visual inconsistencies in Ice Golem death effects.
Single Player
Show loot in single player storage buildings. Now storages are always visually full if the level has 100% loot remaining instead of being visually empty.
Take TH based scaling into account in practice and challenge levels. For example earlier the Santa spell would be scaled based on the player’s TH but now it’s scaled based on the level’s TH.
Add support for defining skins for the attacker in challenge levels instead of using player’s currently selected skins.
Add support for attack timer in challenge levels.
UI
Do not show the indicator in war screen edit layout button if the button itself isn’t visible.
Players must always choose a war size when signing up for Clan War League, there is no default selection any more.
Show up to 36 icons during a replay in case the attacker is using that many units. The prior upper limit was 30.
Fixed crash when trying to open classic war details while the CWL screen is open.
Miscellaneous
Fix ground Xbow upgrade asset to match other assets of the same level for levels 5, 6 and 7.
Do not accumulate XP when destroying Town Hall in practice mode, Super Troop trial level or challenge level. XP is still gained normally in game modes where your own army is used.
Fixed a bug where players could have more than the intended number of Super Troops trainable or trained at once.
Make war info screen text compatible with 1 attack wars by not mentioning the exact attack count.
Visual Wall connection problems fixed when visiting villages which have destroyed Walls and the village owner has not logged in after they were destroyed.
Fixed a rare bug in Builder Base where players could randomly get extra troops when the game server had issues during the previous battle.
Positioning of level 10-11 Army Camp HP bar, name and text bubble fixed.
Builder Menu
Show correct price of Builder Base Army Camp in the Builder Menu in case the previous Army Camp has been very recently built.
The Builder Menu will now show Builder Huts can be upgraded.
Layout Editor
Disable Move All tool buttons when dragging objects to avoid visual glitches.
Improve synchronization of visual and logical object coordinates in layout editor.
Refresh wall connections properly when swapping walls in layout editor.
Fixed failure in the layout editor if more than 500 objects are moved at once.
Allow swapping of buildings also in the editor without triggering the layout cooldown.
Donations
Prevent donating troops below requested level. If someone had requested a level 7 Freeze and 1 Spell of any kindl in a clan with +1 level perk, and had already received level 5+1 Freeze, the donation system would falsely assume that the donated Freeze spell fills the original request.
Improved sorting of super troops within the donation request menu by giving them a specific order instead of an arbitrary order.
Give proper error messages whenever donation to War Clan Castle fails.
Apply clan perks (and donation level caps) immediately when doing war donations instead of first adding the unmodified troop and then applying modifiers later.
About Us
Clash Champs is your premier esports News hub for Clash of Clans as well as an Official Tier 3 content creator for Supercell. We also provide tools for Recruiting, Base Downloads, Tournaments, War Notifications, and more.
So if you are looking for members, a clan or need a base layout, Clash Champs has it all! If you would rather want a one of a kind, freshly built War or Trophy base, check out our pro war bases. In fact, our team of 20+ pro builders are continuously and rigorously building and testing current meta bases for wars, leagues and trophy pushing. Join us on Discord for more information as well as to just chat.
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The Ultimate Spell Guide
New Spell: The Invisibility Spell
Troops
Yeti
Siege Barracks
Sneaky Goblin
Clash of Clans Super Giant
Spring Update: Super Wall Breaker
Headhunter
The Log Launcher
Inferno Dragon and Supper Witch
Ice Hound
Super Valkyrie
New Super Minion
Super Wizard
Update/Event News
Global Gone
CoC Creator Boost
Creator Boost Expires
New Hero Skin: The Jolly Barbarian Skin
Spring Update 2020 Price Reductions
Spring Update 2020 New Upgrade Levels
Super Troops Spring Update 2020
Supercell turns 10
Summer Update 2020 Incoming new levels
Autumn Update 2020 Balance Changes
Patch Notes: Autumn Update 2020
Pirate Barbarian King Skin
Optional Update October 2020
End of Support: Below iOs 10 and Android 4.4
Sneak Peek: December 2020: Super Troop Changes and Super Potion
The Winter Champion: Hero Skin
December 2020 Update: Full Patch Notes
2020 year in Review
Upcoming Balance Changes and Bug Fixes
New Queen Skin: The Rogue Queen Revealed!
Lunar New Year Celebration Content Splash!
Clan Games Rewards February 2021
Optional Update v13.675.2x
Update – Town Hall 14 is near! Update Sneak Peek #1!
Starter Challenges and more! NesUpdate Sneak Peek #2
Introduction: My name is Annamae Dooley, I am a witty, quaint, lovely, clever, rich, sparkling, powerful person who loves writing and wants to share my knowledge and understanding with you.
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