The Unofficial Elder Scrolls Pages (UESP) (2024)

Puzzles are found in a variety of dungeons in Skyrim and Solstheim, most commonly Dwarven and Nordic ruins. Most puzzles require you to find the correct arrangement of totem symbols (bear, dragon, hawk, fox, moth, owl, snake, whale, and wolf) using nearby clues, riddles found in books, or carvings found on dragon claws. Others will require you to enter a correct sequence using buttons or kinetic resonators.

Contents

  • 1 Puzzle Types
    • 1.1 Dragon Claw Switch
    • 1.2 Glowing Stones
    • 1.3 Kinetic ResonatorDG,DB
    • 1.4 Sliding BraziersDG
    • 1.5 Spinning Symbol/Rune Totems
  • 2 Notes
  • 3 Bugs

Puzzle Types[edit]

Dragon claw puzzle

Dragon Claw Switch[edit]

Found in: Bleak Falls Barrow, Dead Men's Respite, Folgunthur, Forelhost, Korvanjund, Reachwater Rock, Shroud Hearth Barrow, Skuldafn, Vahlok's Tomb, Valthume, and Yngol Barrow
Description: These large, ornate doors feature three rotating rings with carved totem symbols. The doors are found in Nordic ruins, at the end of a wide hallway decorated with carved murals. Activating the rings on the door causes them to rotate, showing the next symbol.
Solution: The rings must be turned so that the correct sequence of totems is displayed. When the corresponding dragon claw is inserted into the slot on the door, the door will open, allowing passage into the next area.
Notes: The correct sequence of symbols can be seen on each dragon claw when viewed in your inventory.

Three out of nine different totem symbols will appear on dragon claw puzzle doors: Bear, Dragon, Hawk, Fox, Moth, Owl, Snake, Whale, and Wolf. Each individual door is opened by a specific dragon claw, usually found in an earlier area in the same dungeon or given to you by an NPC. Some doors may be trapped, so be prepared to move out of the way in case you have solved the puzzle incorrectly.

BearDragonHawkFoxMothOwlSnakeWhaleWolf

Glowing Stones[edit]

Found in: Ustengrav
Description: Three rounded stones are found in a staggered row in front of a portcullis gate. The stones glow red and making a chiming noise when you stand close to them. When all three stones are active, the portcullis opens for a few seconds.
Solution: You must use the Whirlwind Sprint shout to move quickly enough to pass under the portcullis before it closes.
Notes: This puzzle only needs to be completed once; as soon as you have passed through successfully, the gate will remain open.

Timing your run past these stones can be tricky. You will likely need to sprint past the stones, then use Whirlwind Sprint to move under the portcullis. If you fail to pass under the portcullis gate before it slams shut, the puzzle will reset and you will have to try again.

A kinetic resonator

A tonal lock

Kinetic ResonatorDG,DB[edit]

Found in: ArkngthamzDG and FahlbtharzDB
Description: You will see four small blue orbs set in paddle-like extensions on a metal pole. The orbs will spin around the pole when activated.
Solution: Activating the orbs on the paddles will activate the resonator. When several kinetic resonators are combined into a tonal lock, the resonators must be activated in the correct order to solve the puzzle and open the corresponding gate.
Notes: This puzzle only needs to be solved once; the gate will remain open after you complete it the first time.

Pay close attention to any clues you are given when solving tonal locks; activating the resonators in the wrong order may set off a trap or may cause one or more Dwarven automatons to attack. When the incorrect solution is entered, the puzzle will reset, allowing you to try again.

Sliding braziers puzzle

Sliding BraziersDG[edit]

Found in: Dimhollow CavernDG
Description: You will see a few braziers on what appears to be a large, circular, maze-like track carved into the ground. When the puzzle is started, a line of purple flames will fill the track up to the first brazier.
Solution: You must push each brazier so that the purple flame is carried along the track and forms a circuit.
Notes: If the flames do not progress after you have moved a brazier, move it to another position and try again.

Found only in Dimhollow Cavern during the quest Awakening, this puzzle requires you to form a circuit of the purple flames on the floor. The puzzle is activated by pressing the button in the center of the large round platform. Once the flames have appeared, you can activate the braziers to push them along the track. There are no traps associated with this puzzle, so if you tried a movement that did not work, simply push the brazier to another position on the track until more of the purple flames appear on the track.

Spinning symbol

The spinning stone puzzle in The Karthspire

Spinning Symbol/Rune Totems[edit]

Found in: The Karthspire (Akaviri variant), Nordic ruins, rare occurrences outside
Description: You will see waist-high stone pillars (usually in groups of three or more); the pillars have three faces, each carved with an animal totem. When the pillar is activated, it will rotate to show the next face.
Solution: Each pillar in the area must be rotated so that the correct series of symbols is showing. When the pillars are turned correctly, you can usually activate a nearby switch in order to open a gate, lower a bridge, or activate another element of the dungeon.
Notes: Pay attention to other pillars in the area; in some puzzles, rotating one pillar will cause the others to rotate as well.

A very common sight in Nordic ruins, these pillars feature three totem symbols: Hawk, Snake, and Whale. It is usually easy to deduce which symbols must be showing on the pillars to complete the puzzle (there are often corresponding carvings on nearby walls or statues, or clues in a journal related to the dungeon). The pillars are typically set in alcoves and must be turned so the correct symbol faces outward. Some are located in more open areas, however, so if you are unsure which way the correct symbol must be facing on the pillar, check the base of the pillar for a triangular arrow and make sure the symbol you want is facing that arrow.

Pillar puzzles are often trapped; after you have attempted to solve the puzzle, look around the room for trap sources (such as holes for darts or spears) before activating the corresponding switch. If you have entered the wrong solution, avoid any traps that fire and try again.

Hawk/Eagle Stone (see notes)Snake StoneWhale Stone

Notes[edit]

  • The book Notes on Yngol Barrow refers to the bird symbol as Eagle rather than Hawk.
  • The books Of Fjori and Holgeir and Notes on Yngol Barrow have clues to the deciphering of Stone Totem puzzles in certain locations.

Bugs[edit]

  • The rings of the dragon claw switch may not rotate, or the door may not open after the correct combination is set. Possible fixes are:
    • Save and then immediately load that save.
    • Load either the auto-save from the entrance, or a save from before you entered.
    • Exit the location, save, and load that save.
    • "Reset" the door by selecting the right combination and try the claw, then turn each ring once and try the claw again. Do this until the correct combination re-appears and try again.
    • The Unofficial Elder Scrolls Pages (UESP) (20) Type tcl into the Console to clip through the door. Reenter the code once past. Note that unlock will not work.
    • Clear the hard drive cache.
The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

Why are Dunmer dark? ›

The Tribunal's actions, either in using the tools to become gods, or in murdering Nerevar, caused Azura to curse the Tribunal and the Chimer people, turning their skin to ash and their eyes red, making them the Dunmer.

What genre is the Elder Scrolls? ›

The Elder Scrolls games are action role-playing games and include elements taken from action and adventure games.

What is the lore of the Elder Scrolls? ›

Elder Scrolls – The Elder Scrolls are artifacts of unknown provenance. They show various interpretations of future events, of what might be. Each reader comes away with a different interpretation, until the events described in the scroll come to pass, at which point the scrolls become fixed.

Where is Oblivion set? ›

The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place. The story begins with the player imprisoned in a cell for an unknown crime.

Can a dark elf be dragonborn? ›

And in case you didn't notice, in Helgen there's a book talking about the dragonborn, and it explicitly states that a dragonborn can be of any race, and has been multiple times.

Why are Dark Elves so attractive? ›

Culture. Status is an important concept to Dark Elves. They do everything they can to present themselves as influential, wealthy, and attractive. They maintain their appearance immaculate and they wear their best, most expensive clothing whenever they can.

How old is Oblivion? ›

Since opening in 1998, Oblivion has scared and delighted 1700 Alton Towers visitors every hour that the theme park is open. Oblivion was built by Bolliger Mabillard, as the first ever dive coaster. After cranking brave thrill seekers 65ft up on a chain lift hill, they wait…

Is there a God in Elder Scrolls? ›

There are six gods and three goddesses. In Cyrodiil, there is a chapel in each major city venerating the divines. There are also wayshrines along the roads that are devoted to the Nine Divines. Many of these gods also appear in various combinations in the pantheons of other cultures.

Who is God in The Elder Scrolls? ›

Akatosh is considered the chief deity of the Elder Scrolls universe. He is thought to have been the first of the gods to emerge from the Beginning Place. And while not every race worships Akatosh, everyone acknowledges his existence.

What place looks like Skyrim in real life? ›

Scandinavia refers to the region in Northern Europe that consists of Norway, Denmark and Sweden. The similarities between Skyrim and Scandinavia are uncanny. They're both northern regions, which means plenty of snow and ice.

Why was Oblivion changed to M? ›

In a surprise move from the ESRB, the rating for The Elder Scrolls IV: Oblivion has been changed from Teen to Mature, reflecting, among other things, the discovery of a locked skin allowing players to make their on-screen female heroes topless. A third-party modification unlocks the skin in the PC version.

Who is the real Jack in Oblivion? ›

Tom Cruise as Jack Harper—Tech 49, a technician who works to repair drones on Earth and questions his mission.

Is Oblivion bigger than Skyrim? ›

Many fans look back on this game as much smaller than other entries, but it is the opposite. Oblivion is a larger game compared to the latest three main entries, allowing players to explore the province of Cyrodil.

Are Dark Elves dark skinned? ›

The two terms were oftentimes used interchangeably, even by elves (Tel-quessir) themselves. Dark elves had dark brown skin, as opposed to the ebony skin that drow had, and pale hair. It was believed that some of them may have had black hair instead of white, and no darkvision.

Is Dunmer a dark elf? ›

The Dunmer, more commonly known as Dark Elves, are the grey-skinned elven natives of the province of Morrowind. After the eruption of Red Mountain, many Dunmer fled to Skyrim, where they have endured extreme prejudice as a result of their elven heritage and status as refugees.

Why are the dark and light elves fighting? ›

The Light Elves wish to keep using the Light of Alfheim, while the Dark Elves wish for the Light to be left alone, leading to their conflict over its control.

Why are Dark Elves eyes red? ›

The Dunmer are the descendants of the Chimer, who were punished by the Daedric goddess Azura for the betrayal of their General, Indoril Nerevar. Azura's punishment was to turn the color of all the Chimer race's skin to ash-gray and their eyes to ruby red."

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